This automotive concept - called Fuga - is the result of the search for a futuristic car that would enable 'Young Urban Professionals' to escape from their city living patterns to discover the unpredictable. The semi off-road city buggy is designed for traveling medium distances. The vehicle has strong and clear characteristics, it has a modern look which suits its environment. This can be the off-road experience or the urban streets. The two seater car is fully electric and offers enough space for luggage. The project was initially started for an educational course called Automotive Design 3D, which lets you design a car and create a physical model. However, after handing in the deliverables, the project became personal. I started to tweak the car and put more effort in the details. The design process included sketching, claying, CAD modelling and 3D rapid prototyping into a physical model.
My graduation project was made possible by SAM (Small Advanced Mobility), which is initiated by Modesi. The project goal is to design an interior for a small 1+1 seater car that drives automatically. The Cito car is an initiative for increasing our current highway efficiency. The Cito is electric and has an unique 'dual mode' function: it can drive both manually and automatically. The car is aimed at office commuters that would like to have a car that features the benefits of both the car and public transport. An automatic driving car brings a whole new experience. The user will hand over control to the car. At the same time, the Cito will be approaching a dedicated narrow track which is required for the automated drive mode and guides the Cito. This feels unsafe, it requires the user to have enough confidence in the system that controls the car. How can the Cito's car interior increase the amount of user <> product confidence? To get to a solution, we looked at the desired interaction qualities of the Cito. This is done by using the 'Vision in Product Design' approach. This method results in a mission statement and an interaction vision that are used as a foundation for the Cito's interior. "We want to create an environment that offers people confidence to let go of control and use that same environment as an efficient, personal and enjoyable tool that supports people and enables them to connect to their networks." The interaction vision also results in a metaphor: 'Sunrise & Sunset', which refers to the start and end of the commuters work day. From the two driving modes, four driving stages can be identified. Combining these with the interaction metaphor creates eight different 'characters'. These are applied to the interior in order to make the interior interact with the user in a way that corresponds with the driving mode in which the driver is situated that moment. The variation in the interior's atmosphere and type of user <> product interaction related to the character applied, will contribute in increasing the driver's confidence in the Cito.
This model was created to evaluate simulations done in CosmosWorks, CosmosMotion and MoldFlow Plastics Advisor. It is based upon the 'Droideka' figure from Star Wars. In the movie, the figure can collapse and spin around like a car tire. The digital model does however walk like a wind-up toy. Among the simulations that were: displacement, stress, best gate location, fill process, fill time, material quality prediction, air traps, weld lines, cooling quality and pressure at the end of fill. There was also made a motion analyses by digitally simulating the internal motor and making the robot walk because of this.
C,mm,n is an open source mobility development project. This project is about redesigning the interior of the C,mm,n car. The C,mm,n car is a concept car initiated by the Dutch foundation for Nature and Environment (‘Natuur en Milieu’) in co-operation with the three Dutch universities of technology. The University of Delft is responsible for the branding and business case, the interior design and the exterior design. This specific project was about the interior design of the C,mm,n. The project was supervised by Sabic Innovative Plastics as industry mentor and presented at the AutoRai 2009. The C,mm,n car is able to drive automatically. This enables the user(s) to do other things while driving. The design creates a concept around what users could be using their car interior for when having an automatic driving mode. To meet our design goals, we came up with a mission statement, interaction vision and a product character. "We want people to enjoy mobility, as the nexus of their social lives, by allowing them to control a flexible, personal environment that fits their emotional state of mind" With this mission statement, a flexible but personal environment was created that would fit the user perfectly. The car interior is able to adapt and empower the mood of the user by adjusting its components. The C,mm,n's interior main component is the dashboard, also called the 'river display'. It is flexible and can be put in any position to suit the comfort style of the user. Its surface is interactive and features a touch screen that can show social network updates, e-mail, documents, photos, the current position, e.a. The main idea is that each user has some kind of personal device in the future, like an advanced cell phone, that interacts with the car. As soon as the device is inside the car, it will interact with the riverdisplay and show relevant data. The owner of the device is now able to easily exchange his personal data by 'sliding' it along the river display towards other passengers, like sliding a drink over the bar. Of course, the user is also able to just easily manage the personal data flow. The front seats can also be rotated slightly, and they are also designed in such way that they enable a better interaction between front and rear passengers. Furthermore, the C,mm,n car interior is as open as the passengers would like. Blinding the windows on command will increase the privacy feeling. To create something that fits the exterior seamlessly as well as addresses all aspects of the C,mm,n project, a comprehensive concept of the entire interior was created. The main goal has been to innovate radically and to inspire the C,mm,n community to follow up a vision of what might be possible the future. This was done by designing a concept that is on the one hand a departure from normal concept car interiors that tickles the imagination, but on the other hand also a concept that could imaginably be achieved sometime in the future.
This Ford GR-1 is the result of a practice in getting familiar with modelling freeform surfaces by using NURBS. Herefore, Rhinoceros was used as modelling tool. A physical model was made from the digital model by using rapid prototyping.
The main emphasis in this project is on 'embodiment design', which is a structured development of the chosen concept with an output consisting of data on drawings or other media to enable detailed design to be undertaken. The project assignment was given by Ecofys, which is part of Econcern and have a common goal: sustainable energy for all. The project was about creating an ergonomic, safe and durable connection to enable a cold fluid exchange from a trailer. This cold fluid causes all kind of connection troubles like difficulties to (dis)connect, leaking, freezing parts, e.a. Ecofys wanted to improve the existing coupling method, including the potential user <> product interaction as part of the whole product. The design phase involved aspects like ergonomics, thermodynamics, mechanics, strength simulations and material analyses. The result is a pneumatic system that lets truck drivers easily connect the coupling parts. The system offers a 'drawer' on which the user can put the external couplings. By pushing a button, these will connect. The couplings are surrounded by sleeves that protect the coupling, the hands of the user against freezing issues and also take care of force distribution at connecting the couplings. A 1:1 flawless working prototype was built for testing purposes at the end of the design phase.
The key element for this product is teamplay. For a players cloakroom there is only one hairdrier needed to dry the whole team’s hair. The hair drying is like a game. The off-button is in front of the hairdrier, the one who is able to push it first wins the game. As the blades of the drier are spinning fast and generate a powerful airstream, this can be quite a challenge. The aesthetics of the hairdrier conclude masculin sharp cornered angles combined with slightly curved surfaces. The surface is glossy and therefore interacts with the sportive characteristics of the target group. So do the racing stripes. The product contains no wheels, because those make the football player look soft while transporting. The grill makes the product look tougher.
Philips gave me the assignment to create a new concept for their current juicer aimed at the target group '30 plus single premium'. A well known issue regarding juicers is the cleaning of the product after using it, this also was the case for the Philips juicer. The new design shows a juicer that is easier to clean, has no buttons but uses sensors for usage and offers a tube that fits a whole apple without the need to peel it first.
I was asked to design an 'Adhoc' oil lamp via geometric shapes and objects that serve other purposes. The inspiration for this design follows from well known 'daily used' products. The design goal was to reflect the oil lamp as a domestic object with an elongated shape that you would expect from an oil lamp. The result of the process is a coherence among recycable products and materials: the Frolic Feather. The oil lamp is in production and can be purchased at: www.stichtingbluedot.nl
How can laser scanned models, with a point cloud as result, best be processed to an editable, usable, and well defined CAD-model? A common design step is to go from clay modelling to CAD modelling. The transition of the 'fast clay model'-phase to the digitizing of the model can be shorter and easier when we would be able to apply a kind of reverse engineering: scanning a clay model and almost instantly having a geomatric shape to work with, would save a lot of time on manually dimensioning a CAD-model. When a 3D scan result as point cloud is imported directly as a mesh into today’s CAD programs, this will give an inaccurate model. The imported model will be very difficult to edit as it is not geometrically dimensioned. The inaccuracy of the scanned model is due to noise, or the laser scanner not being able to scan random surfaces. This can also lead to artefacts. Ideally, the result would be a geometric shape defined by 'NURBS'. Such a model is perfectly suited as CAD-model. This research tries to find ways in which we can convert the scanning result to NURB surfaces. Today, reverse engineering takes at least the same amount of time as forward engineering. As we found from the research, the current reverse engineering method still implies too many issues. However, there were found several workarounds during this research that improve the scanning process. The research thereby contributes to a step towards automatic reverse engineering of CAD models.